

Though this is not a good idea on its own, because it is unfair and makes no sense to players,” said Ye. One was an idea about making an adventure game in which the right answer is not in the given options. “I think there are three major inspirations for LoveChoice.
#Lovechoice how to
This language of love and connection came from many different ideas and inspirations, with Ye being especially interested in how to capture the minute details that form (or break) a loving relationship. “I’m very glad that judges liked my game, and I know that many of them are from other countries. Local cultures and customs might add some unique feelings to the mix, but no matter where you’re from, love stirs up many complex feelings that anyone in the world can understand - as could be seen in the developer’s win. Ye’s work in creating a game on the complexities of human connections led to an experience that can resonate with just about anyone.

I'm a developer from China, but I hope my design can be enjoyed worldwide and not only be loved by players from my own country,” said Ye. “Winning at Indie Prize makes me believe that our game design can be accepted by players from other countries. It’s about the tiny moments in a relationship that come to form a whole.įor Aiden Ye at Akaba Studio, developers of LoveChoice, it meant a lot that such a personal, intimate game won the prize. It explores how a simple spoken sentence can change your entire life, for better or worse, and how a careless phrase said in anger can leave your world in shambles. LoveChoice, winner for Best Narrative Indie Prize at GameDaily Connect Asia, is a game about making decisions in a relationship and seeing where they take you. We spoke with the developer about their intriguing new game, LoveChoice. Akaba Studio was honored with an Indie Prize award for Best Narrative at the recent GameDaily Connect Asia.
