
Other factions have combat orientated generals units such as Companion Cavalry for Macedon. Similar to traditional Total War ones, small groups of men focused more on morale boosting. Only Rome and Carthage have generals units That will depend on what unit the AI general is. How will AI generals behave on the battlefield? Will they be aggressive or prudent? In Rome II the unit speeds are lower and combat lasts longer because that is right for this game. That was the pace we felt was right for Shogun 2. Why was Shogun 2 so fast paced compared to other Total War games? With the diverse unit rosters in Rome II the RPS balancing is still there, that's been part of every Total War game, but is reduced compared to Shogun 2. With all factions sharing almost the same units, we pushed the RPS side of the balance to add a different dynamic to the battles. The RPS nature of balance in Shogun 2 was emphasised a lot because of the unit roster in that game. The balancing will be different for Rome II. How strong will the RPS balancing be in Rome II compared to Shogun 2? We felt it was a better default for unit movement. Why did controls change from walk being the default move order to run? It will try and maintain a line and use them together. Yes first person artillery mode is in Rome II. Has the ability to shoot artillery in first person made it into Rome II? Is there a range limitation to how far you can fire? Soldiers in the formation will try and maintain formation for as long as possible. Pike Phalanx does not turn around instantly like in Rome I, and remains vulnerable from the sides and rear. Soldiers can eventually get past the pikes and attack close up. The front 3 row of pikes will block any enemy soldiers that come into contact with them, allowing the pikemen to attack enemies from long range. Pike Phalanx works similar to how Yari Wall did in Shogun 2. The latter did not appear in Rome I, and works much like a shield wall for traditional hoplite style units. There are 2 types of phalanx, the pike phalanx and the hoplite phalanx. Will the Phalanx be the same as in Rome I? How does it work? Vidéo de gameplay (Bataille de Teutobourg) : Massagètes (faction disponible en DLC - gratuit jusqu'au ).Roxolans (faction disponible en DLC - gratuit jusqu'au ).

Scythes (faction disponible en DLC - gratuit jusqu'au ).Séleucides (faction disponible en DLC gratuit).Sparte (faction disponible avec la précommande du jeu - disponible le jour du lancement).Epirotes (faction disponible avec la précommande du jeu - disponible le jour du lancement).Athènes (faction disponible avec la précommande du jeu - disponible le jour du lancement).Pontus (faction disponible en DLC gratuit le jour du lancement du jeu).Les villes changent visuellement selon ce que vous y construirez.Système de politique propre à chaque faction.
#Total war rome ii emperor edition faction map plus
Vos armées pourront se déplacer 3 fois plus loin en 1 tour mais seront du coup fatiguées et vulnérables aux embuscades.

Cartes de batailles plus "accidentées" (collines, falaises, etc).Carte tactique affichant l'intégralité du champ de bataille en vue aérienne avec mouvements des troupes.En bataille, votre champ de vision sera limité à celui de vos soldats ce qui pourra donner de jolies embuscades.Voici la liste non exhaustive des nouveautés : Le jeu utilisera une version améliorée du moteur de Shogun 2 qui a déjà fait ses preuves. Total War : Rome II est le nouvel épisode de la fameuse saga du studio Creative Assembly, et la suite directe du très bon Rome Total War sorti il y a quasiment 10 ans maintenant (2004).
